Today, Virtual Reality lives in the world of cutting-edge technologies. This power, nevertheless, is so much more than a new gadget. The potential of this kind of major technology may form the tech landscape and the evolution of interaction for decades to come.
About the future of gaming, it was discussed in a current inquisitor post about the possible virtual reality gaming revolution. Making a more realistic gaming experience is a natural application of VR tools particularly considering what’s presently not impossible. And why shouldn’t it be? Strap on an Oculus Rift and you’ll be able to sail mazes, practice surgery on someone as a future surgeon, or just have a blast with the aid of your buddies.
Accessories complement the experience as well; why play a VR game at which you’re running in place from a bad guy when you can truly feel like you’re operating? Virtuix Omni engages your entire body using a motion platform where your actions in the real world are being mimic in the virtual environment.
Can you picture what virtual reality could hold for humanity in 10 or 20 years from now? Robotic surgery performed from thousands of kilometers apart, hypnotherapy for phobia reduction that involves being confronted with hundreds of VR spiders, set foot inside a luxurious flat and see your next tropical bit of real property. The implications are nearly endless.
This doesn’t take into account exponential and the continued miniaturization boost in power performance in the wonderful world of computer science. In the coming years we may see 2016 as per year of bulky and massively obsolete equipment, notably when your dose of virtual reality could include neuron-measured computers directly interfacing with the human brain as promised by Ray Kurzweil, futurist and founder of Singularity University.
This is no joke. Forecasts that have carried fruit from many occasions in the past have been created by Kurzweil. As the foundation for the many of his promises, Kurzweil mentions the rapid speed of change in engineering in Singularity HUB, a Singularity College publication, noting robotics, nanotechnology, and genetic science /AI as the three technologies that’ll define our future. This umbrella is fit virtual reality nicely.
While some may consider the realm of virtual reality as just yet another tech trend, studies shows the possibilities of this technology to forming something better like the medical potential, reforming communication, assisting scientific discoveries and perhaps, seeing those fictional sci-fi equipment turn into reality. Within an ABC News report which aimed some development research by Duke College (published in Nature), a group of acute paraplegics were given the chance to stroll again utilizing VR technologies and an exoskeleton was revealed. In addition, because of this, some patients actually recovered motions that were really limited in their limbs that were afflicted after the experimental therapies.
Where virtual reality may take us in the last few years and decades ahead remains to be noticed. However, with all the awe inspiring current applications and capabilities that are scientific, VR may prove to reinforce our species in a myriad of ways.